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Tetris Couldn't Win at The Game Awards — An Additional Classification May Address This Issue

Each time a prominent prize-giving event nears, there’s always an outcry for introducing additional classifications to recognize unsung work and satisfy the passions of followers who have specialized interests.

My colleague previously argued for a horror game category. That would rule. The same goes for strategy board titles, which is a dedicated supporter's campaign. However, I must insist if I try to elbow in front because like all dedicated enthusiasts, there's a strong justification backing this proposal stands as crucial and significant. The demand is this: We need a classification for brain-teasing titles.

The Genre Classification Challenge

Organizing artistic expressions is not a science; opinions vary greatly, and typically spark debates and end in fuzzy definitions. This explains why film award organizations steer clear of genre categories. However, it represents a necessary evil within the realm of interactive entertainment, which are so diverse they barely qualify a single creative category.

For the full spectrum of achievement in video games to receive acknowledgment, and to ensure all game types to have a chance for representation, classification by type becomes crucial.

Existing Game Classification System

The major gaming awards offer these award types recognizing Action, Adventure-action titles, RPG experiences, Combat games, Sim/Strategy, and Sports/Racing games. Between them, these classifications successfully include numerous genres, and you can find room for numerous titles.

Different situation exists for logic-based experiences. No suitable classification appears to put them. Consider three of this year’s best games, each quite distinct: structural challenges in a particular game, fast-paced pattern recognition in a different title, engaging interpersonal challenges from additional release. Which classification works between these six categories? Unfortunately, nowhere.

Acknowledgment Issues

There are dozens of brilliant puzzle games published annually without proper recognition at major award shows, except when they manage to fit classification types such as Handheld titles, Virtual reality experiences, and the highly challenging Indie races.

  • An iconic brain-teaser received no recognition completely during that awards season
  • Another creative title missed out during that ceremony
  • Well-received sorting experience was overlooked recently
  • Only a few logic titles managed to sneak into small studio or handheld classifications

Importance of Logic Titles

Frequently they represent modest productions, but the art in brain-teasers holds tremendous importance. Iconic mobile puzzle games count as most engaged experiences in the world continuing this trend for many years.

The iconic tile-matching title challenges popular creative games competing to become most purchased experience; it additionally competes as greatest title ever. Puzzle games are foundational to the art of video games, while interacting with almost every other genre.

Recommendation and Reasoning

Brain-teasers wouldn't encounter this problem. It would be easy to populate a field of five interesting, varied, worthy titles every year with ease — perhaps, with difficulty, because you’d have to leave so many good games out.

Restating the point, these are games lacking appropriate categories at major gaming awards. Brain-teaser creators are working at the challenging frontier of video game design, creating some of most fundamental forms within interactive entertainment. Comparable to movie stunt professionals, they deserve recognition. Don't make them wait decades.

By

Stephanie Cooper

An avid mountaineer and outdoor writer with over a decade of experience exploring peaks across Europe and beyond.

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